Tiny Gems

UnityPC GameAndroid Game
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Knowledge & experience

  • All levels created and designed using in-game level editor
  • Created level sharing methodology using mega.nz, making it possible to share editor creations easily
  • Implemented Firebase integration for sharing levels, but eventually settled for mega.nz
  • Researched a lot of options to bring level sharing functionality. (Now I can write my own API’s for this)
  • Learned how hard it can be to get pixel perfect UI graphics in Unity. Used sprite renderers instead of canvas.

About the project

Intended to be a simple project. Eventually took a bit longer to learn about new tech for level sharing. Motivation for making the game was to bring another boulder-dash-like game into the market. Plans are to re-sell the framework that was used for this game on the Asset Store. Or to turn it into a “dash maker” on Steam.