Alex Meesters
Gameplay Programmer
About me
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Why games?
I have grown up with games like Diablo, Duke Nukem 3D, Red Alert, Super Mario World and Half-Life. I loved playing games a lot.
At a young age I already knew I wanted to make games, this was not always encouraged by my environment.
How I got into game development.
The first engine I was exposed to was the Build Engine (Duke Nukem 3D), I loved playing around in it and making new maps.
Eventually I started developing in Graal Online (Age 14-16), an online player world based game. That worked with its own scripting language (GScript)
This learned me the basics of coding, The difference between client-side and server-side scripting. And the importance of teamwork.
After time I had chosen to pursue a career in game development by doing an HBO study for it in The Netherlands.
How do I see myself.
I see myself as a teamplayer, I tend to apply my decision making as a programmer to be in the benefit of the team. Achieving good accesibility, understandability and reusability of code is my key focus. As a person I try to be aware and involved, I strongly encourage good communication.
I've graduated at NHTV (BUAS) following International Game Architecture and Design in 2018 and recieved a Bachelor of Science degree.