Masked
UnityAndroid Game
Knowledge & experience
- First time using procedural generation to generate random dungeons (room based)
- Gained experience with creating rogue-lite games and challenges that come with it
- Created all art myself using Maya (modelling, some UVs) and 3DCoat (hand painted, UVs)
- First mobile game I’ve made to reach 100k downloads on the Google Play Store
About the project
MASKED was initially made for a “Game a Month” challenge. With this project being the second project. The project was quickly popular on the play store. I stopped with the challenge because of personal circumstances (family). Afterwards I’ve been doing new iterations and approaches for the game. Eventually I focused more on shorter projects.